In this chapter we examine both the traditional and the new methods of contact, connection and communication within a group. The chapter is filled with examples from companies and researchers meeting the challenge and helping others to meet their own.
Sun Microsystems
jump-started its quality improvement process by chartering some 70 "SunTeams"
in just one year that reached across the company's six operating companies.
Virtual Teams are little glimpses of the future, experimental triads
of people, organization and technology. Suddenly in the electronic era, people
no longer must gather in physical places to "belong."
How people become members of general groups:
As physical places
give way to virtual ones, new members can instantly gain access to all of
the group's information and do not have to desert old places in order to access
new ones.
To be successful, virtual teams must construct virtual places:
Virtual Places: These are the new workspaces, allowing people to collaborate in new and original ways. For virtual teams, the web is becoming the place.
Privacy:
virtual teams need privacy decision making and negotiating tasks. It
is easy to design digital places that combine public and private areas, most
simply through passwords and access lists.
Virtual Team Technology: The model for network technology--Nodes, Links, and Applications--overlaps and compliments the development of the virtual teams model--People, Links and Purpose.
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